Creativity is a thing that make you professional and also make your work unique I the eyes of others, it’s also a general fact that a Professional worker is always looking to work in a creative manners. Maya 3D Arts are also well-known well known among all the designers, if you are also working for the Maya 3D Arts then today I am going to provide you something valuable, for beginners as well as professionals. Below you can see the Maya 3D Arts tutorials. So, if you want to polish your skills in the field of Maya 3D Arts then you must see the below detail.
in this article we are going to have a look at the making of my 3d work “DeadPool”. I’m not a big fan of comic strips but some of the characters have my favorite styles so I decided to try making one of them called DeadPool.
In This “Making Of” article I will try to explain the techniques that I used to create this image. I will focus mainly upon the textures/shaders part:
In part five of the Stylized Character Creation series, you’ll begin creating high resolution textures for the character. Shaun will start by applying base textures to the model in Maya and rendering a shading test to check for errors, as well as the overall composition and color of the textures.
This video tutorial covers creating the general shape of a head using Maya’s sculpt geometry tool.
In this video Maya 3D instructor Andrew covers how to use Photoshop and Maya together to create, align, and sync image planes properly.
A little bit about me, I am a freelance character artist working from France and I made this character during some spare time. Let’s get down to business.
In this tutorial from James Whiffin you’ll learn how to create a truly awesome invisibility effect using Maya and After Effects. James will cover creating a fractal material in Maya to use as a transition for the cloaking effect, and how to composite displacement maps inside of After Effects, using the luma values of ambient occlusion and depth map layers to achieve this popular effect in our shot.
In this fantastic new tutorial from James Whiffin you’ll learn all about “Barrel Distortion”, what it is, what causes it and how to correct it. James will show you an example of barrel distortion and discuss why it occurs and the problems it can cause when match moving or compositing 3D elements into your shots.
This is a quick tutorial on how to apply and get the most out of the Physical Lens Depth of Field shader in Mental Ray.
This tutorial is targeted at those with an intermediate level of modeling and texturing experience and it’s meant to be a „making of”. Not being a step by step tutorial, this will resume itself to presenting the pipeline typically employed at AMC Studio when creating a building or another type of next gen game asset.
Its a basic 2D Fluid effect tutorial on AutoDesk Maya, here you’ll learn how to create a flud 2d fire which can be applied for another case if you has understand this basic guide. In the dynamic shelf, click fluid effects > create 2D Container with Emitter. Click off of the Container box, then click the emotter and drag it to the bottom of the container.
While surfing on internet, Artist found this picture and fall in love to it. Consider this as a challenge and create in 3D.
This is important as I will be using camera projection method on this project. By having a good front, side, quarter and other views in raw format would be a great start. First of all, the raw format photographs would provide focal length info which will be useful for matching up the model with various camera views. Also, we could rely on the extra info on the raw images to remove shadow and highlight on the photographs for hi res texture projections.
This tutorial by DTUTS is for beginner/intermediate level. Done in real time, in Autodesk Maya.
Well in this tutorial I am going to share with you the process of my model “Pink Converse”,
This image started last summer… Due to vacation I decided to take a model from our short in development and use it to study lighting and shading with a cartoony look.
In this tutorial I’m going to be focusing on shading, rendering and lighting the scene.
In this tutorial, new Cgtuts+ author Ranjit Singh Rana will be covering the process of setting up a “Reverse foot lock” rig in Maya. First Ranjit will show us how to create it using a ‘chain of joints’ and then again using ‘groups’. Finally Ranjit will show us how to setup an “IK/FK switch” for an arm. We’ll also take a look at adding ‘Set Driven Keys’ for both the Reverse foot lock and IK/FK switch.
This tutorial is intended to show you how to make a Coca-Cola bottle using Maya. Although, you may think making a bottle is trivial, it is easy to overlook some of the tiny details that make your final image more desirable to look at.
Inspired by Pirates of the Caribbean, Pao uses various software packages to bring us his own unique interpretation of a sea creature captain.
Hello everyone, my name is Han Yu. I’m very happy to create this tutorial and honoured to share this with you.
In this tutorial Sansar Tripathi will show you how to build a very simple robot in Maya using basic poly modeling techniques. With the model complete he’ll move on to setting up and applying procedural materials and explain the settings to use when rendering in Maya with Vray for fast test renders, as well as what settings to change to produce your final high quality output.
Its an advanced Maya character modeling tutorial, here you’ll learn how to create street cop character as seen on games. First create the base model from base mesh, second Sculpting and detailing, third Creating the low poly mesh, fourth Baking map and texturing.
Today we will show you how to quickly setup a render scene for a cartoon character in Maya.
This is not a step-by-step tutorial. I will summarize the workflow I used for one of my characters with lots of images and some print-screens directly from the applications used (Maya/Mudbox/Photoshop, etc …), also at the end I will provide some info about tangent space normal maps so you could think of this tutorial as primarily normal mapping related stuff.
I am a freelance 3d illustrator specialized in advertisement in Turkey. I couldn’t work on personal projects for 2 years since I was busy with commercial works.
In today’s tutorial, we walk you through how to render out a wireframe version of a model using either Mental Ray or Maya’s own Vector Renderer. Once rendered, the sequences are then composited together in After Effects and rendered out to video. This technique is perfect to use when putting together turntable animations for your portfolio!
In this informative making going to walk you through the process of making digital portrait of Mr. Obama in Maya, ZBrush, Silo
Today, Alan Monroig begins to walk us through his chemical mixing scene in the first part of this awesome Maya fluids tutorial.
Artist started with the default body mesh from Mudbox, and quickly modified the body into baby proportions in ZBrush and Maya.