In this comprehensive 3d tutorials roundup we have lot of techniques and inspirations about 3d animations, 3d modeling, 3d character animations, 3d character designing, we are using 3 amazing 3d software’s in this roundup and sharing collective collection of 3d max tutorials, maya 3d tutorials and cinema 4d tutorials, this is ultimate collection for 3d artists and 3d developers.
These of all tutorials helping as texturing in 3d designs, lightening control during dimensional designs and ultimate techniques of interface rendering, hopefully you will learn more about these amazing 3d designing tool and share with us if we missed something or even can suggest us for future 3d roundups.
Creative 3D Max Tutorials
Correctly setting up blueprints so they’re usable in your modeling work-flow can be a frustrating task to say the least, but in today’s Quick Tip you’ll learn how to do just that. Sasa Posloncec will show you the best place to find and download blueprints, how to correctly separate, scale and align them using Photoshop and how to get them up and running inside 3D Studio Max.
In the second part we’ll take what we learned in part one and uv map an entire scene using the Unwrap UVW modifier in 3d Studio Max 2012. We’ll look at some ways to approach high-res subdivided geometry, and ways we can minimize texture stretching and distortion.
In today’s tutorial you’ll learn how to integrate sound into 3D Studio Max and use it to drive an animated equalizer effect. You’ll start by learning some advanced techniques for processing and isolating sound frequencies using Sound Forge.
In this quick tip, new cgtuts+ author Sasa Posloncec will show you how to create great looking logos in 3D Studio Max in only a few minutes! You’ll learn how to create a vector of your chosen logo in Photoshop and how to export it into 3D Studio Max, make adjustments and add depth.
In this tutorial we’ll look at creating uvs using the ‘Unwrap UVW’ modifier in 3D Studio Max, and discuss what uv mapping is, why it’s necessary and some ways to approach it.
I chose an image from the movie “two for the money” (second image, top row), and started working on it.
In this tutorial, Pratik Gulati will give you an insightful overview of interior lighting and rendering in 3d Studio Max using V-Ray. Pratik will discuss his work-flow and the techniques he uses to achieve realistic results. You’ll learn how to setup interior lighting, create V-Ray shaders and the settings needed to render a modern bathroom scene realistically!
This project started as a personal challenge, I wanted to apply everything that I learned throughout this year in a single work. I had in mind the idea of making a scene based on the fight between a warrior woman and a dragon, inspired in some role-playing games with a bit from both oriental and western design
In this tutorial Chandan Kumar will introduce you to Spring Magic, a very useful free script for animating bones or splines in 3D Studio Max. This script is extremely easy to use and will save you the time consuming task of hand animating bone chains.
Creative Cinema 4D Tutorials
In this tutorial you’ll learn how to create the title animation from the movie “Max Payne” using Cinema 4D and After Effects. After we have the text constructed and animated we’ll add texture and see how the bump channel works inside C4D.
In this quick tip you’ll learn how to create a basic high dynamic range image in Cinema 4D. Jamie Faulkner will walk you through the process of creating simple geometry and how to strategically place these objects to create your own truly unique HDRI’s. These of course can later be used in any 3d application for both custom lighting and reflections.
In this tutorial, “CG Choice” award winner, Fredi Voss, will teach you how to model and texture a detailed, dead tree trunk, which could be used as a foreground object in a landscape, or even as a stand alone portfolio piece.
I had to do this tutorial for the sake of history. After a very funny thread on c4dCafé I noticed there is a whole subculture of Egg modeling strategies.
This tutorial is not aimed at beginners to C4D – it assumes that you know how to use the poly modelling tools and how to navigate the various attribute panes in the program. A fellow emailed me asking how to do the base of a lightbulb, as seen in a couple of my renderings,
This tutorial received a great response when it was originally published back in June of 09′, so if you missed it the first time, why not check it out now.
This tutorial was created using the version of the Unreal Editor that shipped with Unreal Tournament 3, but is likely to work with other versions of the editor.
Light Posts – Walls & Streets – Not Available
In this tutorial, we will go through how you can construct a wall lamp and a street lamp using lofts, booleans, and genlocking.
In today’s tutorial, AntwanFX covers how to first model, then texture and finally light and render a freshly picked cherry in Cinema4D. Serving as a great introduction to a full workflow, this tutorial is highly recommended for anyone switching to Cinema from a different app, or just starting out in 3D. Let’s take a look…
Creative Maya 3D Tutorials
In today’s tutorial Sansar Tripathi will get you up and running inside Maya by showing you how to construct a massive temple model using some simple, yet effective techniques.
In this fantastic new tutorial from James Whiffin you’ll learn all about “Barrel Distortion”, what it is, what causes it and how to correct it. James will show you an example of barrel distortion and discuss why it occurs and the problems it can cause when match moving or compositing 3D elements into your shots.
In this tutorial, we will make a simple butterfly and animate it.
In this tutorial you will go through the process of modeling and rendering a Photorealistic USB cable in Autodesk Maya. You will also learn to use Mental Ray, along with the new architectural materials, rendering layers, and Photoshop, to create a fast, accurate, and photorealistic depth of field.
In this tutorial you will learn the complete workflow necessary to effectively UV map a character in Maya 2009. If can be a tedious process, but with proper planning, clever conventions, and tricky time savers, it can be a very fun and rewarding process too.
This tutorial is mainly aimed at those users with experience in polygon modeling.
This is a great entry level tutorial for beginners and more advanced users alike. These universal techniques can be applied to any 3D software, so even non Maya users can follow along!
The non photo realistic shading effect here looks like the image below, it works in Maya by using a simple shading network, it can be setup easily via a script (nprs.mel) or manually.
My first step was to find a great design for the character as it was suppose to be the main character of a short movie. Therefore I worked on several models and different graphic styles in order to find the best visual aspect.