
Blender is a 3D graphics applications which mostly 3d artist use for professional needs as we shown in listed some most useful tutorials, that can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle, and other simulations, non-linear editing, compositing, and creating interactive 3D applications, including games.
Blender is available for a number of OS (operating systems), including Linux, Mac OS X, and Microsoft Windows. Blender’s features include advanced simulation tools such as rigid body, fluid, cloth and soft body dynamics, modifier based modeling tools, powerful character animation tools, a node based material and composting system and Python for embedded scripting.
Background and Foreground Images
Making of ‘Princess of Madness
An Introduction to Fluid Simulations in Blender
How to Create a Toon Shaded Effect in Blender
Dissolving Objects
A Detailed Overview of the Blender Interface
Re-Topologize a Game-Ready Alien Head in Blender
Animate a Dancing Ice Cream Bar in Cinema 4D and After Effects
Blue Print Set up
Tornado With Lattice
Modeling Sponge Bob
Transparent Textures
‘Quick Tip’- How to Make a Shaky Camera Effect in Blender
Sequencer
Morphing Objects
Assembling Objects
Model, Texture, and Render a Photorealistic Kitchen in Blender and Yafaray
Curved Arrays
How to Use Blender Bullet Physics
Advanced Edge Control and Texture Mapping in Blender
Perpetual Rotation
Shrink Wrapping
Using a Specular Map
Tip: Preview Rendering
Super3boy’s 23rd Blender Tutorial(Matrix Bullet Time Effect)
Creating a Lightbulb – Part 1
Tip: Preview Rendering
Intro to Rendering in LuxRender
Sculpt, Model and Texture a Low-Poly Skull in Blender
Modeling/Texturing a Low Poly Tree
Blender Tutorial – How to model a guitar
Using Yafray with Blender – Part 1
Blender 3d model – spaceship
Creating a Wooden Barrel
Creating a Magic Wand Particle Effect – part 2
How to use Blender Game Engine Mouse Follow
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November 28th, 2009 at 5:36 pm
thanx for this post.It’s very very useful.